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Learn to make games

Prototype fast, tune the feel, and test early. This track is about tiny loops and surprising friends with builds.

Juice & polish Player feedback Short sprints

What you’ll explore

  • Input feel, camera motion, and moment-to-moment feedback.
  • Greyboxing levels before committing to art.
  • Playtesting logs and scope management.

Starter missions

  • Build a 1-minute prototype with a restart loop.
  • Add one juicy effect per interaction (screenshake, sfx, trails).
  • Capture player feedback and trim features to match it.

Production notes

Start with verbs, not lore. Keep builds small, publish often, and record what makes people smile. Momentum beats perfection here.