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Playful dev
Learn to make games
A hands-on game design apprenticeship: make tiny things, learn from the classics, and keep the
feedback loop short.
Paper to prototype
History tour
Jam energy
My plan
- Use the book Challenges for Game Designers as the design curriculum and build the exercises as
paper prototypes or inside Tabletop Simulator.
- Pick one game from every decade of game development and recreate a similar experience (or a tiny slice of
it) to learn what made it work.
- Show up for smaller game jams to practice scoping, shipping, and sharing.
What I’ll practice along the way
- Rapid prototyping, especially for mechanics and core loops.
- Playtesting and documenting what works (and what doesn’t).
- Shipping small, complete experiences instead of big unfinished worlds.
Live Prototypes
Playable builds hosted right here.
Momentum notes
Keep the loops tiny, the lessons documented, and the scope friendly. Every build is a study; every study makes
the next one faster.