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Learn to 3D

Model, texture, light, and render scenes without getting lost. Short exercises keep you moving forward.

Blockouts first Texture passes Lighting studies

What you’ll explore

  • Primitive blockouts and clean topology habits.
  • UVs, materials, and lightweight texturing pipelines.
  • Lighting moods that match a story beat.

Starter missions

  • Model a prop twice: once low-poly, once mid-poly.
  • Texture with a limited palette and soft gradients.
  • Render a small scene at sunrise, noon, and night.

Workflow tips

Save incremental files, name layers clearly, and render playblasts often. Control the lights first; the details shine once the mood is set.